Warning: I've only ever played with paeryn as the GM, so I may just be speaking of his GMing skills. It is the BEST DAMNED GAME I have played in AGES.
I ditched my ongoing character in the Song of the Sea games entirely this year (will pick her up next year if I can) because the games I hadn't done before were on top of the Deliria games and I was not giving up my Deliria games. I would do it again in a heartbeat. I love Deliria.
It's very dependent on the GM and the resolution system - I think dice might play difference than cards (which are actually rather fun) and you can make it run from a very low-powered game to very high-powered (Miracle Season is in the middle but leaning toward the latter, definitely).
I love this game. Love, love, love. It's gorgeous, it's fun, it rocks.
Read the book for the setting - start in the beginning and get the flavor - and then bear in mind that the chargen sections DO have balance issues and ARE confusing, and read them with the Compact Patch (errata, basically) at hand. You can get it from their web site, specifically here. It's playable without the patch - it's usable without the patch - but it's much easier/clearer/faster with it, instead of having to take apart the example and concepts. (They changed a couple prices anyway, for better balance.)
Here are the impressions/musings from last year's GenCon (when I first played it and bought it) on the topic:
Con report from last year - search on Deliria, there's several sections (played in it twice, mused about it in other spots).
Scott (terram) and I both enjoy it very much - which I take as a good sign since we tend to have different-but-sometimes-overlapping gaming interests (he plays a lot more than I do, though).
no subject
I ditched my ongoing character in the Song of the Sea games entirely this year (will pick her up next year if I can) because the games I hadn't done before were on top of the Deliria games and I was not giving up my Deliria games. I would do it again in a heartbeat. I love Deliria.
It's very dependent on the GM and the resolution system - I think dice might play difference than cards (which are actually rather fun) and you can make it run from a very low-powered game to very high-powered (Miracle Season is in the middle but leaning toward the latter, definitely).
I love this game. Love, love, love. It's gorgeous, it's fun, it rocks.
Read the book for the setting - start in the beginning and get the flavor - and then bear in mind that the chargen sections DO have balance issues and ARE confusing, and read them with the Compact Patch (errata, basically) at hand. You can get it from their web site, specifically here. It's playable without the patch - it's usable without the patch - but it's much easier/clearer/faster with it, instead of having to take apart the example and concepts. (They changed a couple prices anyway, for better balance.)
Here are the impressions/musings from last year's GenCon (when I first played it and bought it) on the topic:
accompanying free CD notes (with related comment thread)
Con report from last year - search on Deliria, there's several sections (played in it twice, mused about it in other spots).
Scott (