Kinda. We played 7th Sea tonight. And I, for the second session in a row, mostly got to do very little because we split the party. Last session was the decoy group, which my character wasn't in. This session was both groups (at first the main group, then the decoy group came back and rejoined things), but my character lacks the skills to be greatly useful in a battle and was needed above to keep watch because the person who would normally do that was in the decoy group. So I spent a large part of the game being amused by others and enjoying their fun, but having no direct fun of my own. Again.
HOWEVER. There were some really, really good moments. Funny. See, we were attacking a keep. Well, we were shelling it, but the decoy group (which had pulled out the defenders so they weren't fully prepared and ready when we started hitting it with the cannonballs) came back (after the folk they'd drawn off returned), and managed to a) set the gate on fire and b) climb the walls.
The owners of the keep were getting ready to flee when one of the decoy group dropped a cannon ball on the main noble guy (physically picked it up and dropped it off the wall, mind). Clang. Stunned him in place (Dracheneisen armor, hence the 'not dead' part). Someone on their side reached the wrong conclusion, yelled "incoming" and the rest of the mounteds made a panicked run out the gate. Where they encountered the line of pikemen our folks had ready. And then the archers with fire arrows.
Then the decoy group got a rope around the neck of the main nobleman (who was in full Dracheneisen armor, atop a horse - the rope was firmly anchored to the keep, so any attempt by the horse to depart would have invoked the laws of physics fairly nicely). The second member of that group slid down the rope, put his rapier to the man's (armored) neck rather pointlessly, and basically social-bullied him into surrender. Scott put drama dice into the guy resisting. We added drama dice to the "surrender!" Scott added drama dice. We did.
When the whole thing was over, EVERY SINGLE DRAMA DIE the players had had been used, and EVERY SINGLE DRAMA DIE the GM had, had been used, and we beat him by 2. The guy surrendered (and Scott then got the drama dice from that, but hey, the guy had surrendered).
They ran our flag up and, before Isa (my character) spotted it, two more volleys of cannon fire from the ships went off. One lucky shot knocked the flagpole askew, resulting in Isa saying, "Our flag is up! ...well, sort of down. Looks like we hit the flagpole. But our flag's on it."
And now, we find out what we can ransom the guy for. Dude, we got him to surrender. Well, they did, but still!
And now I try to calm down and go to bed and get a good night's sleep.
HOWEVER. There were some really, really good moments. Funny. See, we were attacking a keep. Well, we were shelling it, but the decoy group (which had pulled out the defenders so they weren't fully prepared and ready when we started hitting it with the cannonballs) came back (after the folk they'd drawn off returned), and managed to a) set the gate on fire and b) climb the walls.
The owners of the keep were getting ready to flee when one of the decoy group dropped a cannon ball on the main noble guy (physically picked it up and dropped it off the wall, mind). Clang. Stunned him in place (Dracheneisen armor, hence the 'not dead' part). Someone on their side reached the wrong conclusion, yelled "incoming" and the rest of the mounteds made a panicked run out the gate. Where they encountered the line of pikemen our folks had ready. And then the archers with fire arrows.
Then the decoy group got a rope around the neck of the main nobleman (who was in full Dracheneisen armor, atop a horse - the rope was firmly anchored to the keep, so any attempt by the horse to depart would have invoked the laws of physics fairly nicely). The second member of that group slid down the rope, put his rapier to the man's (armored) neck rather pointlessly, and basically social-bullied him into surrender. Scott put drama dice into the guy resisting. We added drama dice to the "surrender!" Scott added drama dice. We did.
When the whole thing was over, EVERY SINGLE DRAMA DIE the players had had been used, and EVERY SINGLE DRAMA DIE the GM had, had been used, and we beat him by 2. The guy surrendered (and Scott then got the drama dice from that, but hey, the guy had surrendered).
They ran our flag up and, before Isa (my character) spotted it, two more volleys of cannon fire from the ships went off. One lucky shot knocked the flagpole askew, resulting in Isa saying, "Our flag is up! ...well, sort of down. Looks like we hit the flagpole. But our flag's on it."
And now, we find out what we can ransom the guy for. Dude, we got him to surrender. Well, they did, but still!
And now I try to calm down and go to bed and get a good night's sleep.
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