Today was stressy. The game was great, a wonderful chance to recover.
Of course, it started out solemnly, as our characters spent a day burying their fallen companion. Then they headed out. We ended up in combat twice, both times with wildlife. One was fairly minor, but one of our hunting dogs was badly wounded; the druid attempted to heal it. He succeeded eventually, but first he rolled a critical failure. Fortunately, this one was kinder than his earlier ones; he cast the spell on himself. Minor healing on yourself, much better than the last time, when he cast opposite-effect of major healing on someone else.
Then, in the second combat, he tried to cast beast soother, and again critically failed. This time he forgot the spell. (This is GURPS: spells are not memorized and then forgotten when used. They're skills. He's forgotten this one. He gets to roll every week to try to get it back, but until he succeeds on that roll, he can't cast beast soother. Unless he wants to relearn it the hard way.)
The druid has sworn not to try healing for minor wounds, is doing all his magic as ceremonial magic except when necessary (urgent in-combat spells), and is developing a serious paranoia complex. He's also started swearing....
The poor druid. And the worst part is, I keep doubling over in hysterical laughter every time he loses it a bit more.... The sad thing is that his player hasn't made it in several sessions. I'm running the character for the time being, along with mine, because the GM keeps critical failing for him and was really hoping to pass him off to others, so.... But his poor player is going to be really playing catch-up on the events in his character's life if he comes back. And we were trying to keep him to the background and just use him for healing/interventions. That doesn't work so well when he critical fails so many....
Of course, it started out solemnly, as our characters spent a day burying their fallen companion. Then they headed out. We ended up in combat twice, both times with wildlife. One was fairly minor, but one of our hunting dogs was badly wounded; the druid attempted to heal it. He succeeded eventually, but first he rolled a critical failure. Fortunately, this one was kinder than his earlier ones; he cast the spell on himself. Minor healing on yourself, much better than the last time, when he cast opposite-effect of major healing on someone else.
Then, in the second combat, he tried to cast beast soother, and again critically failed. This time he forgot the spell. (This is GURPS: spells are not memorized and then forgotten when used. They're skills. He's forgotten this one. He gets to roll every week to try to get it back, but until he succeeds on that roll, he can't cast beast soother. Unless he wants to relearn it the hard way.)
The druid has sworn not to try healing for minor wounds, is doing all his magic as ceremonial magic except when necessary (urgent in-combat spells), and is developing a serious paranoia complex. He's also started swearing....
The poor druid. And the worst part is, I keep doubling over in hysterical laughter every time he loses it a bit more.... The sad thing is that his player hasn't made it in several sessions. I'm running the character for the time being, along with mine, because the GM keeps critical failing for him and was really hoping to pass him off to others, so.... But his poor player is going to be really playing catch-up on the events in his character's life if he comes back. And we were trying to keep him to the background and just use him for healing/interventions. That doesn't work so well when he critical fails so many....