I'm actually more a plot based thinker than a character-based thinker (though I do a lot of both), and tend to use it when playing.
For that matter, both nrivkis and drcpunk (two of my favorite and most frequent GMs) are, as far as I can tell, character-based thinkers far more than plot-based, forever coming up with things the NPCs are doing with one another while the PCs aren't looking, and eventually letting the results cascade onto the PCs; seems to work just fine.
And yeah, a game like Deleria (especially if the players get a fairly high number of points in Wyrds, as they probably should in a campaign, although it feels kinda like cheating in a one-shot) makes it a lot easier to yank players around by their plothooks than a game where the characters are, perhaps, a bit less developed (or rather, where development concentrates on different aspects).
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I'm actually more a plot based thinker than a character-based thinker (though I do a lot of both), and tend to use it when playing.
For that matter, both
And yeah, a game like Deleria (especially if the players get a fairly high number of points in Wyrds, as they probably should in a campaign, although it feels kinda like cheating in a one-shot) makes it a lot easier to yank players around by their plothooks than a game where the characters are, perhaps, a bit less developed (or rather, where development concentrates on different aspects).