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kyrielle: painterly drawing of a white woman with large dark-blue-framed glasses, hazel eyes, brown hair, and a suspicious lack of blemishes (Default)
Laura

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Saturday, October 27th, 2001 10:14 pm
Got the fuzzball out, on the grid, in public. Scened with a couple people. More people who've met her, petted her, hung around her. More rp. I had fun.

We've got some darn good players, on this site. Lots of fun.

And I wrote a +map command (actually, +map/full or +map1 through +map4, if you don't want to get spammed).

I feel USEFUL.

And don't think that +map command didn't take forever. The command itself, the code, is easy.

Laying out the entire Ashes grid in an ASCII map, suitable for sending through mux code (ie, lots of calls to the space function), wtih the appropriate ANSI for each room, took a while. *grins*

There was another round of comments on the fae-chan about not having one tonight. I'd done a very basic ASCII map, WITHOUT trying to add bells or whistles, split it for easy display, or put in mux code, a while back. Of course, it was missing a couple rooms. ACK. So first, I grafted the new rooms on. Chopped it up, added street-labels (which it had been missing). ANSI colors. The space() function where needed. Then mesh it back together, beating out most of the inconsistences, for the +map/full version (the numbered ones actually overlap a little, so you can get your bearings easier).

It's not perfect. It's not exceptionally pretty, or a stunning piece of code. But it works, and I think it's helpful and sufficient.

That's not bad, really. That's not bad at all.