I dreamed last night and it was, oddly, somewhat character-related - but not really. I feel sort of icky this morning (no connection, and also not similar to what a certain east-coast team member had when he showed up to the client site, so I still think I escaped getting that).
Other than that, I saw an email on a mailing list where someone had a door that was locked to the owner, strong people who could kick it in, and so on, and they wanted to know if they could customize the success messages for those various cases. If the lock works, they sure can, but my first thought it
stopitstopitstopitstopitstopit
Clever fucks with code drive me more nuts than anything. Locked doors never take into account all conditions when they are code-locked. Learn to roleplay. Learn to trust people, who in turn should learn not to go through code-unlocked doors unless they really can go in the door.
But I doubt his lock takes into account (a) the strong man kicking the door in and destroying it so that anyone else can get in, (b) the lockpick leaving the door open on their way out, etc.
I really doubt it. :P
Other than that, I saw an email on a mailing list where someone had a door that was locked to the owner, strong people who could kick it in, and so on, and they wanted to know if they could customize the success messages for those various cases. If the lock works, they sure can, but my first thought it
stopitstopitstopitstopitstopit
Clever fucks with code drive me more nuts than anything. Locked doors never take into account all conditions when they are code-locked. Learn to roleplay. Learn to trust people, who in turn should learn not to go through code-unlocked doors unless they really can go in the door.
But I doubt his lock takes into account (a) the strong man kicking the door in and destroying it so that anyone else can get in, (b) the lockpick leaving the door open on their way out, etc.
I really doubt it. :P
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The way I've always handled those (and a couple of my characters have doors of that kind) is with a note saying "If you want to go through this door, and you get the locked message, you need to talk to the owner of the door or [sometimes] appropriate Wiz staff first."
But then, most of the doors like that have .. erm, additional security systems involved, which aren't nearly so obvious as locks. Like the nice chimerical guardians in the Freehold. Or, when we were playing in a game set in modern New York, a full scale nicely hidden security system. (So, yeah, you could get in, but you'd get taped doing it, although not trigger alarms necessarily.)
On the other hand, one of my favorite bits of RP from about a year ago involved my character magically warding her property *specifically* against one person. (She had the magical ability to do it, thankfully), because he kept snooping around in her space without permission. Everyone else could come in and out easily, just not him.
(How did she know he'd been snooping? The aforementioned chimerical guardian. Silly Mage. Just because you can't see it doesn't mean it's not there.)
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Though it does occur to me that most of my characters have ..erm, odd housing situations, now I think about it.
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'Swhy I _HATE_ coded locks. They're dumb, and they don't work well.