Profile

kyrielle: painterly drawing of a white woman with large dark-blue-framed glasses, hazel eyes, brown hair, and a suspicious lack of blemishes (Default)
Laura

Most Popular Tags

Page Summary

Style Credit

Saturday, June 19th, 2004 09:03 pm
I've played GURPS a long time. It was the first RPG I played, not counting a brief bout of D&D when I was young and - honestly - did not understand it. I have a good chunk of the GURPS line, though far from all of it.

And I say now, GURPS 4th Edition will have to wow me immensely to get me to bother. I understand games grow and new editions are needed, but GURPS 3rd is nice and complete, easy when you need it, harder when you need it, grittily realistic...and I have all these books that all, you know, work together.

The core rules of Fourth Edition alone are $80. This is not enchanting me, since it was $25 to get the key rules of third. And large swaths of the books I own become, understandably, obsolete in Fourth Edition.

I haven't played face-to-face games in a while, nor have I therefore played GURPS in a while - longer than the face-to-face games since few people were interested in it in college. So there's really no point in my investing in a new edition and updating everything, to get all the changes to a system I liked perfectly well already and don't play any more.

It's kind of a sad realization, though. This is the system I learned on, the one I adored and advocated for many years. I still think it rocks. I'd play it again in a heartbeat if the right chance came up. But I won't shell out that kind of money to get the latest edition of a game I'm not playing, nor do I really feel like I need a newer-shinier-better.

It's moving on, and I'm...well, I suppose I'm moving on as I pick up new systems, but not to its newest iteration.