I've played GURPS a long time. It was the first RPG I played, not counting a brief bout of D&D when I was young and - honestly - did not understand it. I have a good chunk of the GURPS line, though far from all of it.
And I say now, GURPS 4th Edition will have to wow me immensely to get me to bother. I understand games grow and new editions are needed, but GURPS 3rd is nice and complete, easy when you need it, harder when you need it, grittily realistic...and I have all these books that all, you know, work together.
The core rules of Fourth Edition alone are $80. This is not enchanting me, since it was $25 to get the key rules of third. And large swaths of the books I own become, understandably, obsolete in Fourth Edition.
I haven't played face-to-face games in a while, nor have I therefore played GURPS in a while - longer than the face-to-face games since few people were interested in it in college. So there's really no point in my investing in a new edition and updating everything, to get all the changes to a system I liked perfectly well already and don't play any more.
It's kind of a sad realization, though. This is the system I learned on, the one I adored and advocated for many years. I still think it rocks. I'd play it again in a heartbeat if the right chance came up. But I won't shell out that kind of money to get the latest edition of a game I'm not playing, nor do I really feel like I need a newer-shinier-better.
It's moving on, and I'm...well, I suppose I'm moving on as I pick up new systems, but not to its newest iteration.
And I say now, GURPS 4th Edition will have to wow me immensely to get me to bother. I understand games grow and new editions are needed, but GURPS 3rd is nice and complete, easy when you need it, harder when you need it, grittily realistic...and I have all these books that all, you know, work together.
The core rules of Fourth Edition alone are $80. This is not enchanting me, since it was $25 to get the key rules of third. And large swaths of the books I own become, understandably, obsolete in Fourth Edition.
I haven't played face-to-face games in a while, nor have I therefore played GURPS in a while - longer than the face-to-face games since few people were interested in it in college. So there's really no point in my investing in a new edition and updating everything, to get all the changes to a system I liked perfectly well already and don't play any more.
It's kind of a sad realization, though. This is the system I learned on, the one I adored and advocated for many years. I still think it rocks. I'd play it again in a heartbeat if the right chance came up. But I won't shell out that kind of money to get the latest edition of a game I'm not playing, nor do I really feel like I need a newer-shinier-better.
It's moving on, and I'm...well, I suppose I'm moving on as I pick up new systems, but not to its newest iteration.
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GURPS is two books, $39.95 for "characters" and, if you want to run a game, another $34.95 for "campaigns" (I thought it was the same price - so - $75 rather than $80. Still too much! I know they will have a LOT of stuff in there as it's 576 pages between the two, but it's still too much, by far, for me, given the givens.)
Or you can pay $125 for the one-time "deluxe" edition if you want to be a collector. Leather-bound, foil-stamped, the first book signed on a special autograph page, yadda, yadda. Proof...what, that you had a lot of spare money and are somewhat insane? :P
I like GURPS. I don't like it nearly that much.
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And yeah. You could use GURPS for online tabletop or PbeM, as much as any other system, but for a mush or similar it's too complex - plus, you have to get their okay, for that sort of thing.